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Explore the City

wizards built this city. built this city

Factions, maps, people, places, this is the setting bible. Lore-rich, player-facing, and everything you need to know to live in Wuh-Zhei.

Consult the Library

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—-> apps, rules, custom setting crap
(not Forgotten Realms)

Open the Spellbook

Behind-the-screen prep, session recaps, campaign tools, and design notes. This is the story of running this world, told while it’s still being written.




Worldbuilding and Blog posts bellow



DiA Session Five: Slow and Steady

After weeks of slogging through that meat grinder dungeon (which I’m now convinced is just poorly designed), we hit our stride in the city. The players took their time. Instead of going straight to the Low Lantern, the players went to the Flaming Fist baracks and spoke to the captain. This led to them really… DiA Session Five: Slow and Steady

CG Session Four: Under the Stairs

The session started with Chella, the captured cultist, and ended halfway down the dungeon beneath the Stairs of Allegiance. In between? Deception and lore drops. As well as unexpected uses of forbidden artifacts. One of the best parts of the night was how much the players leaned into roleplaying with Chella. Rather than interrogate her… CG Session Four: Under the Stairs

Chronomancer’s Gambit PreSession Four

This week’s goal is simple: get the party into the dungeon under the Stairs of Allegiance. Last session ended with the group wrapping up their first real fight and capturing a cultist. A large part of prep this week was building out her character and the internal structure of ‘the cult.’ She is Chella, the… Chronomancer’s Gambit PreSession Four

Descent into Avernus: Pre Session Four

It’s a low prep week for me. Real life’s got me chewing through the pain, literally. I’m dealing with some molar nonsense that’s made D&D prep take a backseat for the first time in… I don’t even know. Since early Tomb of Annihilation, maybe? That said, the module’s doing the heavy lifting . We’re at… Descent into Avernus: Pre Session Four

DiA Session Three: Beans

The session was solid. Some good fights, a little dungeon crawl creepiness, and a great use of corridor tactics and warlock tanking. Vic abused 2024 Fiendish vigor. The party used Oil utilize. The 2024 rule differences are really coming up and it’s great to see the changes. We kicked things off with the necromancer fight.… DiA Session Three: Beans

Descent into Avernus: Pre Session Three

We’re kicking off today’s session mid-dungeon, mid-tension, having just rolled initiative. Literally picking up with the players about to face down Flennis. A random npc in the module whose name may forever live in infamy. A necromancer who has two Fireballs and no reason not to use them. We’ll see how many she gets off.… Descent into Avernus: Pre Session Three

CG Session Two: The Bass Drops

The prologue is over. The loop has begun. We hit the moment. I wasn’t sure if we’d get there this session, but we did. The players made it through the wizardball heist, the glass-elf con man Syb’i’l got handled (not killed, just gently restrained), and nobody even fought the elf. No Mephits. No backup combat.… CG Session Two: The Bass Drops