Explore the City
Factions, maps, people, places, this is the setting bible. Lore-rich, player-facing, and everything you need to know to live in Wuh-Zhei.
Worldbuilding and Blog posts bellow
DiA Session One: Seven’s Company
Session one in the books, and it felt like… good, clean D&D. Just a group of players solving problems together, and everyone getting a chance to shine. Which, honestly, is wild, because this group is seven people deep with three new players. The session opened at the Basilisk Gate, mid‑riot. Refugees screaming to get in,… DiA Session One: Seven’s Company
Descent into Avernus: Pre Session One
Back in Baldur’s Gate There’s something about Baldur’s Gate that feels like coming home. Every cobblestone and tavern bench is already burned into my head, and now I get to drag seven unsuspecting adventurers through it. Session zero was all about getting to know the party, and somehow, we’ve got a crew of seven. Massive… Descent into Avernus: Pre Session One
CG Session One: Mind Goblin These Red Flags Like It’s My Job
I was stressed. Like, stomach making noise not because I’m hungry but because I’m anxious kind of stressed. Session One of The Chronomancer’s Gambit felt slow in the moment. The players were cautious. Syb’l, our lovable con man, was not warmly received. I genuinely considered ending the session early out of sheer frustration. But it… CG Session One: Mind Goblin These Red Flags Like It’s My Job
Pre-Session 01 Chronomancer’s Gambit: Planning the Heist
(Massive spoilers below if you’re a player in my game. Seriously, stop reading.) Welcome to Session One of The Chronomancer’s Gambit. Character creation is done. The table is full. Today, the story actually begins. This campaign has been a long time coming. Chronomancer’s Gambit is built on a high-concept backbone: a collapsing reality, a repeating… Pre-Session 01 Chronomancer’s Gambit: Planning the Heist
Post-Session Zero Descent into Avernus
Session Zero – A Nest of Rats and a Vial We kicked off Descent into Avernus this week, and somehow, against all odds, Session Zero wasn’t a trainwreck. In fact, it might’ve been one of the best I’ve ever run (seriously though). Seven players. All made characters. All picked a shared dark secret. All managed… Post-Session Zero Descent into Avernus
Descent Into Avernus: Pre Session Zero
Writing these posts still feels weird, but I told myself I’d write a pre and post for every session every week for this campaign (Descent into Avernus) and my homebrew (Chronomancer’s Gambit). If this is your first time stumbling across the blog: welcome. I’m a DM who’s been running games for years, mostly homebrew, and… Descent Into Avernus: Pre Session Zero

Welcome to Amethyst Three
Amethyst is where Plate Three sends its children to be useful. Every student, starting from middle school, is boarded and sorted. They are shifted between four specialized educational zones based on how their relationship to magic manifests. Those with the potential for raw power are trained as sorcerers. Those with the intellect to understand how… Welcome to Amethyst Three

Welcome to Amber Three
Amber does what the rest of Plate Three can’t. It patches the holes and picks up the pieces. When that can’t be done, this is where things are laid to rest. Or preserved in Amber. This is the district of recovery, repair, and remembrance. Heal what’s broken. Salvaging what’s left. Abjuration and transmutation Doctors, battle… Welcome to Amber Three
Post-Session Zero Chronomancer’s Gambit
Session Zero – Laying the Groundwork I was more nervous for this session than I usually am. Not because it was a big combat or a new system, just because this is the homebrew. The world of Wuh-Zhei means something to me. It’s stitched together out of obsessions and shame and aesthetics and the kind… Post-Session Zero Chronomancer’s Gambit

Welcome to Jade Three
The Jade Dream is still alive and real. Somewhere in Wuh-Zhei, there’s a place built for your fantasy. The Fogland has cool, damp air and lumberyards where you might still own your own business. Little Jade offers rows of tiny houses, each with a fence and a fruit tree. Or maybe you’re just after a… Welcome to Jade Three
Pre Session Zero:
Pre Session Zero: Yeah, I’m Doing This It’s session zero day. I’ve spent months prepping for this, which is ridiculous because I still don’t feel ready. Not even close. Somehow I’ve built the start of an entire website, written lore entries, mapped out floating wizard districts, invented a bureaucratic magic economy, and yet I’m staring… Pre Session Zero:

Welcome to Ruby Three
Ruby is the only district on Plate Three split clean in two, divided physically by Jade and Citrine but united in purpose. The Rubite Ward to the north is a thunderous maze of forges and foundries. This is where the tools of city building are bent into shape by the Plate’s most trusted hands. In… Welcome to Ruby Three